Dragon Tiger
We offer a live eight-deck Dragon Tiger game with a live dealer.
The goal of the game is to bet which side – either Dragon or Tiger – is dealt a higher value card, or whether the result is a tie. Ace is the lowest-ranking card, followed by 2, then 3, etc. King is the highest-ranking card; card suits do not matter.
Betting flow
- If a game round is in progress when you enter the table, please wait for the next one, and then, place your bets.
- To place a bet, choose a chip and place it on the betting position.
- You can place several chips on different betting positions simultaneously.
- The timer in the game window shows how much time you have left to place your bets.
- You must confirm your bet. This can be done either manually, by using the Confirm button after each bet, or automatically at the end of betting time. If your service provider has enabled auto-confirmation, it is on by default and the Confirm button does not appear. You can switch the feature off in game settings.
- After the No More Bets signal, the game round begins.
- Winnings are paid for the winning bets at the end of each game round.
- To play a game round, place your bets again or use the Rebet button.
- To skip a turn, simply do not place any bets on the table.
Game flow
- Place your bet on the main bet positions: Dragon, Tiger or Tie.
- You can also place your bet on any of the side bet positions: Big, Small, Even and Odd positions displayed on either side of the Dragon or Tiger main bet positions. This can be done without placing a main bet.
- After all the players have made their bets, the dealer deals one card to the Dragon side and one card to the Tiger side. Side with a higher-ranking card wins.
- In case of a Tie you only lose 50% of your
Dragon and Tiger bets.
Limit ranges
The limit ranges displayed next to the table name in the Lobby and on the game table UI correspond to Dragon/Tiger limits.
Side bets
Side bets are associated with either the Dragon or Tiger side, but betting is not limited to only one side. This means that you can, for example, simultaneously place the Dragon main bet and Tiger Odd side bet; or Dragon Small and Tiger Small side bets without any main bet.
- The Big side bets win if an 8 or higher is dealt to the corresponding main position and lose in case of 6 or lower.
- The Small side bets win if a 6 or lower is dealt to the corresponding main position and lose in case of an 8 or higher.
- All Big and Small bets lose in case of a 7.
- Winning cards for the Odd side bets are: A, 3, 5, 9, J, K.
- Winning cards for the Even side bets are: 2, 4, 6, 8, 10, Q.
- All Odd and Even bets lose in case of 7.
To minimize the risk of game abuse or cheating, side bets may be disabled from time to time.
Card shuffle
Eight pre-shuffled decks are used in the game. When a new set of pre-shuffled cards arrives at the table, the cards are placed in the shoe and dealer places a divider into the new set of cards. Once the divider is dealt, the dealer announces that the cards will be replaced in the following round. Each time a new set of cards arrives at the table, all previous cards are removed. Additional shuffle is performed at the table before placing the new cards into the shoe.
New shoe card burn*: At the beginning of each new shoe, the dealer draws the first card from the shoe face up and the number of cards that corresponds to the value of the first card is burned (i.e. discarded), face down.
* Only available if enabled by your service provider.
Return to player and payout tables
The theoretical percentage return to player (RTP) differs across bet types.
Bet Type |
RTP |
Dragon/Tiger |
96.27% |
Tie |
82.17% |
Side bets |
92.31% |
Payout table
Bet Type |
Payout |
Dragon/ Tiger |
1:1 |
Tie |
10:1 |
Side bets |
1:1 |
UI Elements
Rebet |
Places the same bet as in the previous round. |
Undo |
Removes your bets that are currently on the table. |
Double |
Doubles the bet you have currently placed. |
Confirm |
Confirms all the bets you have placed on the table. Without confirmation your bets do not count. |
Menu |
The button opens the Settings menu.
|
Balance | Displays your current game balance. This is the money you can use to play the game. |
Cashier |
Opens the Cashier window, where you can make deposits, withdrawals, see your transaction history, etc. |
Limits |
Opens the Limits panel. |
Tips |
Gives a tip* to the dealer. * Option is available only if enabled by your service provider. |
Lobby |
Loads the Lobby where you can join another table. Please note, that if the game round is in progress, and you have placed bets on the current table, you need to wait until the game round finishes, before you can leave your current table. |
Golden Chip |
Golden Chips are bonus chips that are awarded to you in certain table games. Each Golden Chip has a specific value and can be used for betting like a normal chip.
If the Golden Chip menu is available on the dashboard, it means that you have Golden Chips available for you to use in the current game. The Info button opens a pop-up with more information about the Golden Chips. To bet using the Golden Chips, first select the desired Golden Chip value and then place a bet as normally. The remaining amount of Golden Chips decreases respectively. Note that:
In case of a Tie or Push, the Golden Chip you bet is returned to you. Note that Tie or Push are featured only in Blackjack and poker games. When your Golden Chip bet wins, the value of the winning Golden Chip is deducted from your win amount. All game rounds that are played using Golden Chips are also distinguished in game history with the corresponding (GC) icon. Note: This feature can be enabled or disabled by your service provider. |
Live Bets Disclaimer
We make every effort to ensure that the information that is displayed to you and on our website with regards to the events is accurate. However, this is to be used for guidance purposes only. Due to the nature of these events and due to live transmissions potentially being delayed, we assume no liability for any information, including the score and time of game, being incorrect. Please ensure that you refer to the specific betting rules to see how bets are settled in particular markets. Note that this delay varies between customers and may depend on the setup from which they are receiving the data or pictures.
Live video feeds: Due to the nature of the Internet, video latency may occur. The game has been designed to ensure that players do not have advantage nor are in disadvantage due to the potential latency.
Note on malfunctions: A malfunction voids all pays and plays.
Note on rounding: Bets are always rounded down from the third decimal point. When you are refunded, and the money is transferred to your account balance, any amount smaller than 0.01 is rounded down.
Note on unresolved actions: Unpaid actions are canceled after 90 days.
Note on disconnections: If you are disconnected from the game due to a connection problem, your bets are recorded and paid out according to the results of the round. You can view the results of the round in the game history.
Scorecards
There are five Dragon Tiger Scorecards : Bead Road, Big Road, Big Eye Road, Small Road, and Cockroach Road.
Each scorecard marks the game results, using a different pattern.
The difference is in the starting point and in the way the results are marked.
There are following markings on the scorecards:
- Orange circle - The Tiger won the round.
- Red circle - The Dragon won the round.
- Green slash - The round ended in a Tie.
You can change the content of the scorecards (feature is only available on non-mobile devices):
- Current - Shows the scores for the current shoe.
- Last - Shows the scores for the previous shoe.
- Last-1 - Shows the scores for the shoe before the last one.
- Total - Contains the scores for all these shoes.
- Tiger button - Briefly shows what the scoreboard will look like if the next result is Tiger.
- Dragon button - Briefly shows what the scoreboard will look like if the next result is Dragon.
In general, the Scorecards allow you to see streaks for either the Dragon or the Tiger.
Wins of the same side, and ties, are shown in one column. Whenever the other side wins, a new column is started.
Ties do not break a column.
Full scorecard (Bead Road)
The Bead Road scorecard shows you the results of the rounds sequentially. The top left cell is the earliest
result, the one below it is the next earliest, and so on.
When the bottom cell is reached, the next round is recorded in the top cell of the next column.
The Bead Road scorecard shows you the outcome of the game round and the winning hand's point total:
- An orange circle means the Tiger won the round.
- A red circle means the Dragon won the round.
- A green circle indicates a Tie.
Scorecard Example
All the scorecards described below are derived from the Big Road. Circles on the schematics represent consecutive gaming rounds and graphically show how the columns change depending on the result of each round.
The following is an example of a set of results recorded on a Big Road scorecard.
All other scorecard examples given below are based on this specific one.
Big Eye Road
The arrows illustrate how the Big Eye Road is generated from the Big Road.
The resulting Big Eye Road looks as follows:
The starting point corresponds to cell B2 on the Big Road scorecard, which is the second result (hand) after the first change in the game. If B2 is empty, the starting point is A3.
For marking any row but A in any column, including the starting point, the cell on the same row of the previous column is examined.
- A cell in the Big Eye Road is marked in orange, if that cell contains a result.
- A cell in the Big Eye Road is marked in red, if that cell is empty. This is the first cell that does not correspond to a result in the previous column.
- In the Big Eye Road all the cells in the same column, after the first cell with no corresponding result in the previous column, are marked in orange.
For marking row A in any column, including the starting point, to indicate that the game result
has changed, two previous columns are compared.
If the number of results in these is equal, the cell in Big Eye Road is marked in orange.
If the number of results is not equal, the first cell in Big Eye Road is marked in red.
Every change in the colours in the Big Eye Road starts a new column. Tie results do not change anything.
Small Road
The arrows illustrate how the Small Road is generated from the Big Road.
The resulting Small Road looks as follows:
The starting point corresponds to cell B3 on the Big Road scorecard, which is the second result (hand) after the second change in the game. If B3 is empty, the starting point is A4.
For marking any row but A in any column, including the starting point, the cell on the same row of the second previous column is examined.
- The cell in Small Road is marked with orange, if that cell contains a result.
- The cell in Small Road is marked with red, if that cell is empty. This is the first cell that does not correspond to a result in the previous column.
- In the Small Road all the cells in the same column, after the first cell with no corresponding result in the previous column, are marked in orange.
For marking row A in any column, including the starting point, to indicte that the game result
has changed, the previous column and the second column before that are compared.
The cell in Small Road is marked in orange, if the number of results in these is equal.
The first cell in Small Road is marked in red, if the number of results is not equal.
Every change in the colours in the Small Road starts a new column. Tie results do not change anything.
Cockroach Road
The arrows illustrate how Cockroach Road is generated from Big Road.
The resulting Cockroach Road looks as follows:
The starting point corresponds to cell B4 on the Big Road scorecard, which is the second result (hand) after the third change in the game. If B4 is empty, the starting point is A5.
For marking any row but A in any column, including the starting point, the cell on the same row of the third previous column is examined.
- The cell in the Cockroach Road is marked in orange, if that cell contains a result.
- The cell in the Cockroach Road is marked in red, if that cell is empty. This is the first cell that does not correspond to a result in the previous column.
- In the Cockroach Road all the cells in the same column, after the first cell with no corresponding result in the previous column, are marked in orange.
For marking row A in any column, including the starting point, to indicate that the game result
has changed, the previous column and the third column before that are compared.
The cell in Cockroach Road is marked in orange, if the number of results in these is equal.
The first cell in Cockroach Road is marked in red, if the number of results is not equal.
Every change in the colours in the Cockroach Road starts a new column. Tie results do not change anything.
: 27/11/2019